![]() ![]() (Note that if that object left that zone and then returned, it’s a new object and thus won’t be affected. However, if that object is no longer in the zone it’s expected to be in at the time the delayed triggered ability resolves, the ability won’t affect it. A delayed triggered ability that refers to a particular object still affects it even if the object changes characteristics. A trigger for no cards in hand will go off at the exact time this will be true. If its controller casts a spell that reads “Discard your hand, then draw that many cards," the ability will trigger during the spell’s resolution because the player’s hand was momentarily empty. ![]() Then, if the object with the ability is still in the same zone and the game state still matches its trigger condition, the ability will trigger again.Įxample: A permanent’s ability reads, “Whenever you have no cards in hand, draw a card.” If its controller plays the last card from his or her hand, the ability will trigger once and won’t trigger again until it has resolved. (Note that state triggers aren’t the same as state-based actions.) A state-triggered ability doesn’t trigger again until the ability has resolved, has been countered, or has otherwise left the stack. They’ll go onto the stack at the next available opportunity. These abilities trigger as soon as the game state matches the condition. Some triggered abilities trigger when a game state (such as a player controlling no permanents of a particular card type) is true, rather than triggering when an event occurs. If that player has 40 or more life at this time, the ability resolves and that player wins the game.Ħ03.8. If that player has 39 or less life at this time, the ability is removed from the stack and has no effect. As the ability resolves, that player's life total is checked again. If that player has 40 or more life, the ability triggers and goes on the stack. If that player has 39 or less life, the ability doesn't trigger at all. (The word “if" has only its normal English meaning anywhere else in the text of a card this rule only applies to an “if" that immediately follows a trigger condition.).Įxample: Felidar Sovereign reads, “At the beginning of your upkeep, if you have 40 or more life, you win the game.” Its controller's life total is checked as that player's upkeep begins. This rule is referred to as the “intervening 'if' clause" rule. Note that this mirrors the check for legal targets. If the condition isn't true at that time, the ability is removed from the stack and does nothing. If the ability triggers, it checks the stated condition again as it resolves. The ability triggers only if it is otherwise it does nothing. ” When the trigger event occurs, the ability checks whether the stated condition is true. A triggered ability may read “When/Whenever/At, if. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |